Free, no signup Real people, not AI

A productivity tool to avoid distractions and interruptions

Put a realistic video meeting on your screen and the interruptions stop. Colleagues see a live call, so they don't walk over. It is free, needs no account, and every person on the grid is a real person from licensed stock footage — never an AI-generated face.

On your screen

Real people, licensed stock footage, no AI.

If interruptions were a technical problem, you would have solved them already. You have muted notifications, closed Slack and told people not to disturb you. It still does not work, because an interruption is not a notification — it is a person walking to your desk and deciding whether to speak to you. That decision is social, and it is made from what they can see.

This is the gap a productivity tool to avoid distractions and interruptions has to close. Every existing fix targets the digital layer, where the problem is much smaller. MeetingSimulator targets the social layer: it changes what is visible on your screen, so the decision never gets made. It is free, it runs in the browser, and it requires no account and no installation.

Key takeaways

  • Unwanted interruptions cost knowledge workers roughly 3 hours of focus per day, and the recovery time is far longer than the interruption itself.
  • 44% of interruptions are self-inflicted — which is why a tool that removes the external ones is not enough on its own.
  • People sitting close to each other receive about 29% more interruptions than those in private offices.
  • Background conversation is the single most disruptive office noise, ranked above ringing phones and louder noises.
  • A grid of real faces is what makes a simulated meeting convincing. AI-generated participants are the fastest way to get caught.

What interruptions really cost

The most quoted interruption statistic in business writing is that it takes 23 minutes and 15 seconds to return to an interrupted task. It is worth being precise about where that number comes from, because it is widely misreported — including by the researcher herself in later interviews.

The figure comes from Gloria Mark's observational work at the University of California, Irvine. In the 2006 Gallup interview she reported that interrupted work resumed the same day took an average of 23 minutes and 15 seconds. The peer-reviewed version of the same research, No Task Left Behind? (Mark, González & Harris, CHI 2005), reports 25 minutes and 26 seconds, with an average of 2.3 other tasks handled in between before the original work was picked back up.

A correction worth knowing

People repeat this as "23 minutes to refocus". The 2008 lab study (The Cost of Interrupted Work) does not contain that number, and its finding is more interesting: people finished interrupted work faster and with no loss of quality — but reported significantly higher stress, frustration, time pressure and effort. The cost of an interruption is not always lost minutes. Sometimes it is a workday that feels harder than it was.

The same body of work produces these numbers:

3m 05s Average time spent on a single work event before switching or being interrupted, excluding formal meetings. Mark, Gallup Business Journal, 2006
2m 11s Average time spent working on a device before switching to something else. Mark, Gallup Business Journal, 2006
44% Share of interruptions that people inflict on themselves, rather than receiving from someone else. Mark, Gallup Business Journal, 2006
47s Average time on a screen or application before switching, down from about 2.5 minutes in the same research programme's first study in 2003. University of California, Irvine, 2023

There is a second mechanism underneath the time cost, described by Sophie Leroy as attention residue (Organizational Behavior and Human Decision Processes, 2009). When you move to a new task, part of your attention stays behind on the old one. Her experiments found performance on the next task suffers as a result — and that simply finishing the previous task is not enough to release it. You need the sense of closure that a deadline creates.

That is why "I'll just get back to it" is a losing strategy. The unfinished work keeps you attached to it, not just the file open on your screen.

Why telling people you are busy does not work

You have already tried the obvious things. Some of them work on the people who respect your preferences, and fail on the ones you actually need to reach.

  • Closed Slack status. Helps for messages, not for the person who is already walking towards your chair.
  • A "Do Not Disturb" sign on the monitor. Studies of open-plan environments keep finding the same thing: the sign competes with everything else in the room, and the loudest competing signal is another person mid-sentence.
  • Hiring headphones. Reduces sound, not approach. It also removes your ability to hear someone who genuinely needs you.
  • Asking people to respect your time. The right ask, and often impossible. In a 2018 survey of 2,014 office workers across the US, UK and Australia, 69% of those in noisy environments said noise negatively affected their concentration, productivity and creativity — but nearly 80% also said noise simply made it harder to concentrate, which is a problem no amount of personal discipline fixes.

The pattern is consistent: every one of these solutions asks other people to cooperate. The one that doesn't is changing what they see. A grid of live video participants is the most legible "I am unavailable" signal that exists in an office, because everyone already has a strong template for what it means. You don't have to explain it, negotiate it, or follow up on it.

How the tool works

MeetingSimulator is a single web page. You open it, choose how many guests are in the call, press start, and the browser goes full screen with a video grid that looks and behaves like a live meeting. Behind it you keep working in another window.

The same idea with a different number of guests

Real people, licensed stock footage, no AI. The grid is muted and loops silently. Nothing is recorded and nothing leaves your device.

Start a meeting

Concretely, it does four things that other tools do not:

  1. It removes the approach, not the message. Nothing has to be read, understood or negotiated. The interruption never starts.
  2. It scales to your situation. One participant in a 1×1 grid looks like a one-to-one. Sixteen look like a large team stand-up. The grid reflows automatically.
  3. It costs nothing to try. No account, no trial that expires, no install. It is a page that loads and runs.
  4. It never sends data. The videos are local files. There is no call, no server, no recording.

Why real people, and not AI

This is the part that decides whether the tool works at all, and it is where MeetingSimulator is explicit: the participants are real human beings filmed in licensed stock footage. Nothing on the grid is generated by artificial intelligence.

The reason is mechanical rather than ideological. A simulated meeting is a visual deception, and deceptions fail on detail. Generative faces drift and shimmer when they move, blink at the wrong rate, and hold an uncanny stillness that reads as artificial within a couple of seconds. A grid of those is not "a meeting" — it is a screenshot of a meeting that everyone in the room can immediately tell is a screenshot of a meeting.

Stock footage has none of those problems, because it is footage. Real lighting, real micro-expressions, real skin texture. A colleague glances at your screen, registers a live call in progress, turns away, and never thinks about it again. That half-second of recognition is the entire product.

It is also a fairness position worth stating plainly: the people in these videos did real work in front of a camera. Showing their faces as a tool for looking busy is a considerably better use of that footage than a synthetic face, and considerably better than not paying anyone.

Where it helps most

Open-plan offices

The hardest case, and the one with the strongest evidence behind it. Research from UC Irvine found employees in cubicles receive 29% more interruptions than those in private offices, and that frequently interrupted workers report 9% higher exhaustion. Physical proximity is the driver.

Cafés and coworking spaces

You paid to be there for three hours and someone asks if they can borrow your charger. Nobody questions a man on a video call. It also works in reverse: a live call reads as work, which is what a customer-facing table usually needs.

Deep work blocks

Cal Newport defines deep work as professional activity performed in distraction-free concentration that pushes cognitive capability to its limit, and argues you need at least 60 and ideally 90 minutes to get the full benefit. A 45–90 minute block behind a meeting grid is where the return is highest.

Client and sales work

A live meeting on screen is the universally understood signal that you are with someone else. For anyone who works alone from home and struggles to look available rather than available-looking, it fills a role no other tool does.

Compared with other approaches

There are other "look busy" tools, and they solve a different problem. Most of them are built for you to appear productive while you do something else. This one is built for you to get work done.

Where MeetingSimulator sits against the common alternatives.
Approach What it does Blocks walk-up interruptions Real people on screen Cost
MeetingSimulator Live-looking video meeting grid Yes Yes, stock footage Free
Calendar blocks Visible "Focus Time" on your calendar Partly n/a Free
Headphones Blocks sound, not approach No n/a Varies
Fake spreadsheet / Slack windows Mimics a desktop application Weakly No people Free
Full "busy dashboard" simulators Animated fake inbox, chat and KPI charts Weakly Usually no people Free to paid

Calendar blocks deserve a fairer hearing than they usually get. A meeting that is real, recurring and visible to the whole team is far more powerful than anything you put on your own screen. If you have the standing to run a team-wide no-meeting morning, do that first, and use MeetingSimulator for the individual blocks that policy cannot cover. The two are complementary rather than alternatives.

Is it ethical?

It is worth separating this from a different genre of tool that uses the same mechanism. A fake spreadsheet wrapped around a game is deception in service of avoidance. This is closer to a Do Not Disturb sign: the time it buys is supposed to go to work you have already committed to.

That distinction is not self-evident from the outside, and people in your office will not know the difference. Two things follow honestly. First, use the protected time for the work — a tool that buys an hour of deep work and then fills it with browsing is worse than not using the tool at all. Second, the better answer, where you can get it, is a team-wide norm: a shared understanding that some hours are for heads-down work. Where that exists, a tool like this is a useful individual implementation of a policy everyone has agreed to.

Questions people ask

Is MeetingSimulator really free?

Yes — completely free, with no account, no signup, no install and no paid tier. It is a web page that runs in your browser. There is nothing to trial, nothing that expires and nothing to cancel.

Does it use AI-generated people?

No. Every participant is a real person filmed in licensed stock footage. Nothing on the grid is AI-generated. Beyond the ethics, it is also what makes the tool work: synthetic faces look synthetic, and a grid that looks synthetic is a grid nobody believes.

How does showing a fake meeting stop someone interrupting me?

Because interruptions are a social decision, not a technical event. People approach based on visible cues, and a grid of live video participants is the strongest available signal that you are unavailable. Nobody walks into a live call to ask a quick question, so the approach never happens and you never pay the reorientation cost.

Could somebody find out it is not a real call?

Only by joining it, and nobody can — no call exists, no invitation is sent and no connection is made. The videos are muted, silent and looping, and the participants are stock footage rather than a live feed. The realism people react to is on the screen, and the screen is convincing.

How long should I leave a simulated meeting running?

For genuine deep work, 45 to 90 minutes is the useful range. Cal Newport's research-based view is that deep work needs at least 60 and ideally 90 minutes of uninterrupted concentration before the full benefits arrive, so a shorter run works better as a buffer between other tasks than as a deep work session.

Will this get me in trouble?

The honest answer is that it depends on your employer, and you should check. Most treat a live meeting on your screen as unremarkable, since it usually is one. It is worth knowing that it is a recognised category of tool, and that some teams object to it on principle. If your team has an explicit policy against it, that policy wins.

Does it work on a phone or a tablet?

It is designed for desktop and laptop screens, because that is where someone can walk past and see it. It renders on a tablet, but the effect depends entirely on whether the screen is visible to the people you are trying to signal to, which in practice means a monitor.

Can I use it with a real meeting?

Yes, and the tool supports it: the settings drawer has a chat panel with simulated conversation, and you can rename every participant by clicking their name. Most people set a name that matches someone they would plausibly be on a call with, so the grid tells a coherent story if anyone looks closely.

Try it on your next focus block

Open the tool, pick your number of guests, press start, and get 45 uninterrupted minutes. No account, no download, no cost.

Free forever No signup Real people, not AI Nothing leaves your device

Sources cited on this page: Gloria Mark, University of California, Irvine — "Too Many Interruptions at Work?" (Gallup Business Journal, 2006); Mark, González & Harris, No Task Left Behind?, CHI 2005; Mark, Gudith & Klocke, The Cost of Interrupted Work, CHI 2008; Sophie Leroy, Why is it so hard to do my work?, Organizational Behavior and Human Decision Processes 109(2), 2009; Radius Global Market Research for Interface, What's That Sound? (n = 2,014, US/UK/AU, 2018); Cal Newport, Deep Work (2016).